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Educational game design: an empirical study of the effects of narrative., , , и . FDG, стр. 34:1-34:10. ACM, (2018)Unpacking Adherence and Engagement in Pervasive Health Games., , , и . CoRR, (2021)Seagull: A bird's-eye view of the evolution of technical games research., , , , и . Entertain. Comput., (2018)Data-Driven Game Development: Ethical Considerations., и . FDG, стр. 64:1-64:10. ACM, (2020)Tile-o-Scope AR: An Augmented Reality Tabletop Image Labeling Game Toolkit., , , , , , , и . FDG, стр. 85:1-85:4. ACM, (2020)Interview with Jim Baer and Daniel McCaffrey from Zynga., и . Game Analytics, Maximizing the Value of Player Data, Springer, (2013)The effects of ambient motion speed on player performance in video games., , и . IGIC, стр. 1-5. IEEE, (2012)Assistive design and production in computer games: Parametric systems, data mining, visual analytics., , , и . IGIC, стр. 1-4. IEEE, (2012)A Study of Interactive Narrative from User's Perspective., , и . Handbook of Multimedia for Digital Entertainment and Arts, Springer, (2009)An Active Analysis and Crowd Sourced Approach to Social Training., , , , и . ICIDS, том 10045 из Lecture Notes in Computer Science, стр. 156-167. (2016)