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Platform for Distributed 3D Gaming., , , , , , , , , and 2 other author(s). Int. J. Comput. Games Technol., (2009)TEAM Applications for Collaborative Road Mobility., , , , , , , , , and 2 other author(s). IEEE Trans. Ind. Informatics, 15 (2): 1105-1119 (2019)Atmosphere, an Open Source Measurement-Oriented Data Framework for IoT., , , and . IEEE Trans. Ind. Informatics, 17 (3): 1927-1936 (2021)VeGame: Exploring Art and History in Venice., , , , and . Computer, 36 (9): 48-55 (2003)Semicustom Design of an IEEE 1394-Compliant Reusable IC Core., , , and . IEEE Des. Test Comput., 17 (3): 95-105 (2000)IoT Grid Alignment Assistant System for Dynamic Wireless Charging of Electric Vehicles., , , and . IoTSMS, page 274-279. IEEE, (2018)Air-ground multi-agent robot team coordination., , , and . ICRA, IEEE, (2011)A Social Serious Game Concept for Green, Fluid and Collaborative Driving., , and . ApplePies, volume 289 of Lecture Notes in Electrical Engineering, page 163-170. Springer, (2013)Towards a conversational agent architecture to favor knowledge discovery in serious games., , , and . Advances in Computer Entertainment Technology, page 17. ACM, (2011)Editorial, Vol. 6 No. 2.. Int. J. Serious Games, 6 (2): 1 (2019)