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An Active Self-Optimizing Multiplayer Gaming Architecture.

, , , and . Active Middleware Services, page 32-41. IEEE Computer Society, (2003)

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Simplifying automated hoarding methods., , , and . MSWiM, page 15-21. ACM, (2002)The Performance of a Distributed Combat Simulation with the Time Warp Operating System., , , , , , , , , and 1 other author(s). Concurr. Pract. Exp., 1 (1): 35-50 (1989)Toward Adaptive DDoS-Filtering Rule Generation., , , , , , and . CNS, page 1-9. IEEE, (2023)Drawbridge: software-defined DDoS-resistant traffic engineering., , , , and . SIGCOMM, page 591-592. ACM, (2014)SHIELDNET: An Adaptive Detection Mechanism against Vehicular Botnets in VANETs., , , and . VNC, page 1-7. IEEE, (2019)On Multi-Point, In-Network Filtering of Distributed Denial-of-Service Traffic., , , , and . IM, page 180-188. IFIP, (2019)Scalable reactive vehicle-to-vehicle congestion avoidance mechanism., , , and . CCNC, page 943-948. IEEE, (2015)PathFinder: Capturing DDoS Traffic Footprints on the Internet., , , and . Networking, page 10-18. IFIP, (2018)A time warp implementation of Sharks World., , and . WSC, page 199-203. IEEE Computer Society, (1990)Introducing permuted states for analyzing conflict rates in optimistic replication., , and . SIGMETRICS, page 376-377. ACM, (2005)