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Comparing Individual and Collaborative Problem Solving in Environmental Search., , , , , , and . CogSci, cognitivesciencesociety.org, (2017)Designing Computer Based Archaeological 3D-Reconstructions: How Camera Zoom Influences Attention., , , and . WICED@Eurographics, page 1. Eurographics Association, (2015)The Influence of a Moving Camera on the Perception of Distances between Moving Objects., , , and . WICED@Eurographics, page 55. Eurographics Association, (2015)Pauses in educational videos: Testing the transience explanation against the structuring explanation., , , and . Comput. Hum. Behav., (2018)Evaluierung von selbstgesteuertem Wissenstransfer., , , and . DeLFI, volume P-37 of LNI, page 361-371. GI, (2003)Learning versus researching in a desktop virtual reality: How reception goals influence the processing of uncertain information marked by verbal and visual cues., , and . Comput. Educ., (August 2023)The cognitive benefits of interactive videos. Learning to tie nautical knots, and . Learning and Instruction, (2004)Getting Interactive Media into Schools., , and . Information and Communication Technologies and Real-Life Learning, volume 182 of IFIP, page 95-102. Springer, (2004)A closer look at the split attention effect: integrated presentation formats for troubleshooting tasks., , and . ICLS (1), page 174-181. International Society of the Learning Sciences / ACM DL, (2010)Virtuelle Realität und E-Learning, and . e-teaching.org, (March 2006)