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Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471).

, , , and . Dagstuhl Reports, 7 (11): 86-129 (2017)

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On Obtaining Global Information in a Peer-to-Peer Fully Distributed Environment (Research Note)., and . Euro-Par, volume 2400 of Lecture Notes in Computer Science, page 573-577. Springer, (2002)A Framework for Distributed Evolutionary Algorithms., , , , , , , and . PPSN, volume 2439 of Lecture Notes in Computer Science, page 665-675. Springer, (2002)Maintaining Connectivity in a Scalable and Robust Distributed Environment., , , and . CCGRID, page 389-394. IEEE Computer Society, (2002)Multi-objective feature selection in music genre and style recognition tasks., , and . GECCO, page 411-418. ACM, (2011)Operator Learning for a Problem Class in a Distributed Peer-to-Peer Environment., , and . PPSN, volume 2439 of Lecture Notes in Computer Science, page 172-183. Springer, (2002)Economic optimization of non-sharp separation sequences by means of evolutionary algorithms., , , , , , and . Comput. Chem. Eng., 32 (7): 1411-1432 (2008)Computational intelligence in games., and . GECCO (Companion), page 1139-1140. ACM, (2012)Multi-objective evolutionary feature selection for instrument recognition in polyphonic audio mixtures., , , , and . Soft Comput., 16 (12): 2027-2047 (2012)Towards ÄlphaChem": Chemical Synthesis Planning with Tree Search and Deep Neural Network Policies., , and . CoRR, (2017)A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft, , , , , and . IEEE Transactions on Computational Intelligence and AI in games (2013), X (Y): ?-? (2013)