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Foundations of Digital Archæoludology., , , , , , , , , и 8 other автор(ы). CoRR, (2019)Ludii as a Competition Platform., , , и . CoG, стр. 1-8. IEEE, (2019)The Ludii Game Description Language is Universal., , , и . CoG, стр. 1-8. IEEE, (2024)An Overview of the Ludii General Game System., , , и . CoG, стр. 1-2. IEEE, (2019)Ludii and XCSP: Playing and Solving Logic Puzzles., , , , и . CoG, стр. 1-4. IEEE, (2019)Hierarchical Task Network Plan Reuse for video games., и . CIG, стр. 1-8. IEEE, (2016)Towards a Characterisation of Monte-Carlo Tree Search Performance in Different Games., , , , , , , и . CoG, стр. 1-4. IEEE, (2024)General Board Game Concepts., , , и . CoG, стр. 1-8. IEEE, (2021)Ludii - The Ludemic General Game System., , , , , и . ECAI, том 325 из Frontiers in Artificial Intelligence and Applications, стр. 411-418. IOS Press, (2020)Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration., , , и . CoG, стр. 245-252. IEEE, (2020)