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From Motion to Photons in 80 Microseconds: Towards Minimal Latency for Virtual and Augmented Reality.

, , , , , , and . IEEE Trans. Vis. Comput. Graph., 22 (4): 1367-1376 (2016)

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Draw on the wall - Capstone Address.. IEEE Visualization, page 16. IEEE Computer Society and ACM, (1998)Scene-adaptive high dynamic range display for low latency augmented reality., , , , , , and . I3D, page 15:1-15:7. ACM, (2017)Origins of Global Illumination., , , and . IEEE Computer Graphics and Applications, 40 (1): 20-27 (2020)A scan line algorithm for computer display of curved surfaces.. SIGGRAPH, page 26. ACM, (1978)What can we learn by benchmarking graphics systems?, , , , and . SIGGRAPH (Panels), page 6. ACM, (1988)Fiction 2000: technology, tradition, and the essence of story., and . SIGGRAPH Abstracts and Applications, page 161. ACM, (1999)A software test-bed for the development of 3-D raster graphics systems., and . SIGGRAPH, page 271-277. ACM, (1981)Building block shaders., and . SIGGRAPH, page 283-288. ACM, (1990)An improved illumination model for shaded display.. SIGGRAPH, page 14. ACM, (1979)Accommodating Memory Latency In A Low-cost Rasterizer., , , and . Workshop on Graphics Hardware, page 97-101. The Eurographics Association, (1997)