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WARDS: Modelling the Worth of Vision in MOBA's.

, , , , , , , , , , and . SAI (2), volume 1229 of Advances in Intelligent Systems and Computing, page 63-81. Springer, (2020)

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WARDS: Modelling the Worth of Vision in MOBA's., , , , , , , , , and 1 other author(s). SAI (2), volume 1229 of Advances in Intelligent Systems and Computing, page 63-81. Springer, (2020)Towards the Standardization of Intelligent Design Assistants.. ECAI, page 104-105. John Wiley and Sons, (1998)Authoring Interactive Fictional Stories in Object-Based Media (OBM)., , , , and . IMX, page 127-137. ACM, (2020)Stepping Through Remixed: Exploring the Limits of Linear Video in a Participatory Mental Health Film., , and . TVX, page 83-94. ACM, (2019)Brooke Leave Home: Designing a Personalized Film to Support Public Engagement with Open Data., , , , , and . CHI, page 1-14. ACM, (2020)What Are You Looking At? Team Fight Prediction Through Player Camera., , , , , , , , , and 4 other author(s). CoG, page 1-8. IEEE, (2021)Generating Real-World Impact from Academic Research: Experience Report from a University Impact Hub., , , and . ICSE (Workshops), page 611-618. ACM, (2020)Distributed Resource Allocation via Local Choices: General Model and a Basic Solution., , and . KES, volume 3215 of Lecture Notes in Computer Science, page 764-771. Springer, (2004)Experimental Enquiry into Automatically Orchestrated Live Video Communication in Social Settings., , , , and . TVX, page 63-72. ACM, (2015)Video mediated social interaction between groups: System requirements and technology challenges., , , , , and . Telematics Informatics, 28 (4): 251-270 (2011)