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Squeeze: designing for playful experiences among co-located people in homes.

. CHI Extended Abstracts, page 2609-2614. ACM, (2007)

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Investigating design issues in household environments., , , and . Cogn. Technol. Work., 5 (1): 33-43 (2003)Methodological Challenges in the Study of Technology Use at Home., , and . HOIT, volume 173 of IFIP Conference Proceedings, page 45-60. Kluwer, (2000)Staging Reflections on Ethical Dilemmas in Machine Learning: A Card-Based Design Workshop for High School Students., , and . Conference on Designing Interactive Systems, page 1211-1222. ACM, (2020)Aesthetic interaction: a pragmatist's aesthetics of interactive systems., , , and . Conference on Designing Interactive Systems, page 269-276. ACM, (2004)Politics at the interface: a Foucauldian power analysis., and . NordiCHI, page 695-698. ACM, (2010)A visit to the 'new Utopia': revitalizing democracy, emancipation and quality in co-operative design., , and . NordiCHI, page 171-179. ACM, (2004)Technology futures: Towards understanding how to design awe-inspiring futures., , and . Int. J. Hum. Comput. Stud., (2023)Emerging Technologies in K-12 Education: A Future HCI Research Agenda., , , , , , , and . ACM Trans. Comput. Hum. Interact., 30 (3): 47:1-47:40 (2023)Designing Socially Acceptable Light Therapy Glasses for Self-managing Seasonal Affective Disorder., , and . AHs, page 307-312. ACM, (2021)Remarkable computing: the challenge of designing for the home.. CHI Extended Abstracts, page 1445-1448. ACM, (2004)