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An in-depth look at the benefits of immersion cues on spatial 3D problem solving.

, , , and . SUI, page 157. ACM, (2014)

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Augmenting spatial skills with semi-immersive interactive desktop displays: do immersion cues matter?, , , , and . AH, page 53-60. ACM, (2015)Tangible programming and informal science learning: making TUIs work for museums., , and . IDC, page 194-201. ACM, (2008)Investigating the efficacy of network visualizations for intelligence tasks., , and . ISI, page 278-283. IEEE, (2013)Many people, many eyes: aggregating influences of visual perception on user interface design., , , , , and . CHI Extended Abstracts, page 3299-3302. ACM, (2013)Brain, body and bytes: psychophysiological user interaction., , , , , and . CHI Extended Abstracts, page 4433-4436. ACM, (2010)Combining Electroencephalograph and Functional Near Infrared Spectroscopy to Explore Users' Mental Workload., , , , , , , and . HCI (16), volume 5638 of Lecture Notes in Computer Science, page 239-247. Springer, (2009)A Field Study of Multimodal Alerts for an Autonomous Threat Detection System., , and . HCI (6), volume 10276 of Lecture Notes in Computer Science, page 393-412. Springer, (2017)An in-depth look at the benefits of immersion cues on spatial 3D problem solving., , , and . SUI, page 157. ACM, (2014)CHIstory., , , , , , , and . CHI Extended Abstracts, page 3493-3494. ACM, (2009)CODA: Mobile interface for enabling safer navigation of unmanned aerial vehicles in real-world settings., , and . Int. J. Hum. Comput. Stud., (2021)