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General-purpose telepresence with head-worn optical see-through displays and projector-based lighting.

, , , , , and . VR, page 23-26. IEEE Computer Society, (2013)

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Exact Eye Contact with Virtual Humans.. ICCV-HCI, volume 4796 of Lecture Notes in Computer Science, page 138-145. Springer, (2007)A single-imager stereoscopic endoscope., and . Medical Imaging: Image-Guided Procedures, volume 7964 of SPIE Proceedings, page 79641Z. SPIE, (2011)Immersive 3D Telepresence., , and . Computer, 47 (7): 46-52 (2014)An improved finite-element contact model for anatomical simulations., , and . Vis. Comput., 19 (5): 291-309 (2003)Interactive Shape Metamorphosis., , and . SI3D, page 43-44, 205. ACM, (1995)Small Marker Tracking with Low-Cost, Unsynchronized, Movable Consumer Cameras For Augmented Reality Surgical Training., , and . ISMAR Adjunct, page 90-95. IEEE, (2020)Towards Fully Mobile 3D Face, Body, and Environment Capture Using Only Head-worn Cameras., , , , , , , , , and 5 other author(s). IEEE Trans. Vis. Comput. Graph., 24 (11): 2993-3004 (2018)Implementation and Evaluation of a 50 kHz, $28\mus$ Motion-to-Pose Latency Head Tracking Instrument., , , , , , and . IEEE Trans. Vis. Comput. Graph., 25 (5): 1970-1980 (2019)Mobile. Egocentric Human Body Motion Reconstruction Using Only Eyeglasses-mounted Cameras and a Few Body-worn Inertial Sensors., , , , , , and . VR, page 616-625. IEEE, (2021)Simulation-Based Design and Rapid Prototyping of a Parallax-Free, Orthoscopic Video See-Through Head-Mounted Display., , and . ISMAR, page 28-31. IEEE Computer Society, (2005)