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The Reality Deck-an Immersive Gigapixel Display.

, , , and . IEEE Computer Graphics and Applications, 35 (1): 33-45 (2015)

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Acuity-Driven Gigapixel Visualization., and . IEEE Trans. Vis. Comput. Graph., 19 (12): 2886-2895 (2013)VEEVVIE: Visual Explorer for Empirical Visualization, VR and Interaction Experiments., , and . IEEE Trans. Vis. Comput. Graph., 22 (1): 111-120 (2016)The Reality Deck-an Immersive Gigapixel Display., , , and . IEEE Computer Graphics and Applications, 35 (1): 33-45 (2015)Practical chirocentric 3DUI platform for immersive environments., , , , , , and . 3DUI, page 31-34. IEEE Computer Society, (2015)Real-Time Volume-Based Ambient Occlusion., , and . IEEE Trans. Vis. Comput. Graph., 16 (5): 752-762 (2010)Scalability limits of large immersive high-resolution displays., , , , , and . VR, page 11-18. IEEE Computer Society, (2015)Visual exploration of the infinite canvas., , and . VR, page 11-14. IEEE Computer Society, (2013)NuNav3D: A touch-less, body-driven interface for 3D navigation., , and . VR, page 67-68. IEEE Computer Society, (2012)Buyers satisfaction in a virtual fitting room scenario based on realism of avatar., , , , , , and . 3DUI, page 183-184. IEEE Computer Society, (2015)