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Using game mechanics for field evaluation of prototype social applications: a novel methodology.

, , , , and . Behav. Inf. Technol., 35 (3): 184-195 (2016)

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Mindfulness and Asynchronous Neurofeedback: Coping with Mind Wandering., , and . HCI (9), volume 10279 of Lecture Notes in Computer Science, page 549-561. Springer, (2017)GeoDrinking: How to Extract Value from an Extended Social Wine Drinking Experience., and . HCI (7), volume 6767 of Lecture Notes in Computer Science, page 56-65. Springer, (2011)Telco@home: a seamless communication project with a user perspective., , , , and . Intelligent Environments, volume 2 of Ambient Intelligence and Smart Environments, page 437-444. IOS Press, (2009)Playing in the wild: enhancing user engagement in field evaluation methods., , , and . MindTrek, page 227-228. ACM, (2012)Personas Layering: A Cost Effective Model for Service Design in Medium-Long Term Telco Research Projects., , and . HCI (10), volume 5619 of Lecture Notes in Computer Science, page 256-265. Springer, (2009)Specch.io: A Personal QS Mirror for Life Patterns Discovery and "Self" Reshaping., , and . HCI (7), volume 8516 of Lecture Notes in Computer Science, page 215-226. Springer, (2014)Data Design for Wellness and Sustainability., , , , , and . HCI (9), volume 10279 of Lecture Notes in Computer Science, page 562-578. Springer, (2017)E-Inclusion as the Next Challenge for Sustainable Consumption., , , , and . HCI (6), volume 8009 of Lecture Notes in Computer Science, page 224-232. Springer, (2013)The Falsified Self: Complexities in Personal Data Collection., , , and . HCI (7), volume 9737 of Lecture Notes in Computer Science, page 351-358. Springer, (2016)Interacting with a Social Web of Smart Objects for Enhancing Tourist Experiences., , , , , , , , , and 23 other author(s). ENTER, page 179-190. Springer, (2012)