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A Breakdown Study of a Mockup-Based Consumer Haptic Setup for Virtual Reality.

, , , and . IEEE Consumer Electron. Mag., 12 (5): 76-90 (September 2023)

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Artificial Reality: Immersive but Factually Dishonest AR Experience., , and . IEEE Consumer Electron. Mag., 12 (1): 8-11 (2023)Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders., , , and . Virtual Real., 27 (2): 985-1012 (June 2023)Assessing the User Experience of Consumer Haptic Devices for Simulation-based Virtual Reality., , , and . ICCE-Berlin, page 1-6. IEEE, (2021)Exploring the suitability of a Digital twin- and eXtended Reality-based telepresence platform for a collaborative robotics training scenario over next-generation mobile networks., , , and . EUROCON, page 701-706. IEEE, (2023)Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality., , , and . ArtsIT, volume 367 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 291-306. Springer, (2020)Impact of Avatar Representation in a Virtual Reality-Based Multi-user Tunnel Fire Simulator for Training Purposes., , , and . VISIGRAPP (Revised Selected Papers), volume 1691 of Communications in Computer and Information Science, page 3-20. Springer, (2021)Automatic Recognition of Sport Events from Spatio-temporal Data: An Application for Virtual Reality-based Training in Basketball., , , and . VISIGRAPP (1: GRAPP), page 310-316. SciTePress, (2019)Building Reconfigurable Passive Haptic Interfaces On Demand Using Off-the-shelf Construction Bricks., , , , and . VR, page 1403-1404. IEEE, (2019)The role of artificial intelligence in healthcare: a structured literature review., , , , and . BMC Medical Informatics Decis. Mak., 21 (1): 125 (2021)Comparing technologies for conveying emotions through realistic avatars in virtual reality-based metaverse experiences., , and . Comput. Animat. Virtual Worlds, (2023)