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"Love ya, jerkface": Using Sparse Log-Linear Models to Build Positive and Impolite Relationships with Teens.

, , , , and . SIGDIAL Conference, page 20-29. The Association for Computer Linguistics, (2012)

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Outreach for improved student performance: a game design and development curriculum., , , and . ITiCSE, page 209-214. ACM, (2012)Rudeness and Rapport: Insults and Learning Gains in Peer Tutoring., , , , and . ITS, volume 7315 of Lecture Notes in Computer Science, page 11-21. Springer, (2012)SNAG: social networking games to facilitate interaction., , , , , , , and . CHI Extended Abstracts, page 4249-4254. ACM, (2010)Educational Technologies to Support Linguistically Diverse Students, and the Challenges of Classroom Integration.. AIED, volume 9112 of Lecture Notes in Computer Science, page 836-839. Springer, (2015)Real Walking Increases Simulator Sickness in Navigationally Complex Virtual Environments., , , , and . VR, page 245-246. IEEE Computer Society, (2009)Effects of redirection on spatial orientation in real and virtual environments., , , and . 3DUI, page 35-38. IEEE Computer Society, (2011)Reaching out with game design., , and . FDG, page 250-251. ACM, (2010)Öh dear stacy!": social interaction, elaboration, and learning with teachable agents., , , , , and . CHI, page 39-48. ACM, (2012)Evaluation of the Cognitive Effects of Travel Technique in Complex Real and Virtual Environments., , , , , and . IEEE Trans. Vis. Comput. Graph., 16 (4): 690-702 (2010)Astrojumper: motivating children with autism to exercise using a VR game., , , and . CHI Extended Abstracts, page 4189-4194. ACM, (2010)