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Другие публикации лиц с тем же именем

From 3D to reality: projector-based sculpture assistance system.. I3D, стр. 186. ACM, (2013)Prong features detection of a 3D model based on the watershed algorithm., , , и . SIGGRAPH Sketches, стр. 96. ACM, (2004)Efficient parallel UPGMA algorithm based on multiple GPUs., , , и . BIBM, стр. 870-873. IEEE Computer Society, (2016)Cubical Marching Squares: Adaptive Feature Preserving Surface Extraction from Volume Data., , , , и . Comput. Graph. Forum, 24 (3): 537-545 (2005)Skeleton Extraction of 3D Objects with Radial Basis Functions., , и . Shape Modeling International, стр. 207-215, 295. IEEE Computer Society, (2003)Real-Time 3-D Head Motion Estimation in Facial Image Coding., , и . MMM, стр. 50-51. IEEE Computer Society, (1998)Domain Surface for Object Scanning., , и . VISIGRAPP (5: VISAPP), стр. 616-625. SciTePress, (2018)Capturing Reality for a Billiards Simulation., и . AVR (1), том 10324 из Lecture Notes in Computer Science, стр. 289-298. Springer, (2017)Domain connected graph: the skeleton of a closed 3D shape for animation., , , , и . Vis. Comput., 22 (2): 117-135 (2006)An Experiment for Background Subtraction in a Dynamic Scene., , , , и . Canadian AI, том 11489 из Lecture Notes in Computer Science, стр. 420-425. Springer, (2019)