Author of the publication

Real-Time 3-D Head Motion Estimation in Facial Image Coding.

, , and . MMM, page 50-51. IEEE Computer Society, (1998)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Prong features detection of a 3D model based on the watershed algorithm., , , and . SIGGRAPH Sketches, page 96. ACM, (2004)Efficient parallel UPGMA algorithm based on multiple GPUs., , , and . BIBM, page 870-873. IEEE Computer Society, (2016)From 3D to reality: projector-based sculpture assistance system.. I3D, page 186. ACM, (2013)Cubical Marching Squares: Adaptive Feature Preserving Surface Extraction from Volume Data., , , , and . Comput. Graph. Forum, 24 (3): 537-545 (2005)Skeleton Extraction of 3D Objects with Radial Basis Functions., , and . Shape Modeling International, page 207-215, 295. IEEE Computer Society, (2003)Real-Time 3-D Head Motion Estimation in Facial Image Coding., , and . MMM, page 50-51. IEEE Computer Society, (1998)Domain Surface for Object Scanning., , and . VISIGRAPP (5: VISAPP), page 616-625. SciTePress, (2018)Capturing Reality for a Billiards Simulation., and . AVR (1), volume 10324 of Lecture Notes in Computer Science, page 289-298. Springer, (2017)An Experiment for Background Subtraction in a Dynamic Scene., , , , and . Canadian AI, volume 11489 of Lecture Notes in Computer Science, page 420-425. Springer, (2019)Domain connected graph: the skeleton of a closed 3D shape for animation., , , , and . Vis. Comput., 22 (2): 117-135 (2006)