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Conversational User Interfaces on Mobile Devices: Survey., and . CIU, page 10:1-10:11. ACM, (2020)Pick up and play: understanding tangibility for cloud media., , , , and . MUM, page 1-13. ACM, (2015)Bio-Sensed and Embodied Participation in Interactive Performance., , , , and . TEI, page 197-208. ACM, (2017)Kintsugi VR: Designing with Fractured Objects., , and . IMX, page 95-108. ACM, (2022)Feminist Human-Robot Interaction: Disentangling Power, Principles and Practice for Better, More Ethical HRI., , , , , , and . HRI, page 72-82. ACM, (2023)Ethics, logs and videotape: ethics in large scale user trials and user generated content., , , , , and . CHI Extended Abstracts, page 2421-2424. ACM, (2011)Informed consent and users' attitudes to logging in large scale trials., , , and . CHI Extended Abstracts, page 1501-1506. ACM, (2011)Against Ethical AI., and . HTTF, page 9:1-9:3. ACM, (2019)The Smartwatch in Multi-device Interaction.. HCI (19), volume 10289 of Lecture Notes in Computer Science, page 275-287. Springer, (2017)Friendly but not Friends: Designing for Spaces Between Friendship and Unfamiliarity: Short Paper., , , , , and . C&T, page 169-172. ACM, (2017)