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RoboCupJunior - A Decade Later., , , , and . RoboCup, volume 7416 of Lecture Notes in Computer Science, page 63-77. Springer, (2011)RoboCupJunior: Learning with Educational Robotics., , and . AI Magazine, 24 (2): 43-46 (2003)Embodied Code: Creative Coding in Virtual Reality., , , , , and . SIGCSE (2), page 1926. ACM, (2024)If You Give Students a Social Robot? - World Robot Summit Pilot Study., and . HRI (Companion), page 103-104. ACM, (2018)A Framework for Approaching AI Education in Educator Preparation Programs., , , , , , , and . AAAI, page 23069-23077. AAAI Press, (2024)Beyond the Black Box: Human Robot Interaction through Human Robot Performances., , and . HRI (Companion), page 437-441. ACM, (2024)An Immersive Environment for Embodied Code., , , , , and . CHI Extended Abstracts, page 197:1-197:4. ACM, (2022)Social Robots: How Becoming an Active User Impacts Students' Perceptions., and . HRI (Companion), page 111-112. ACM, (2017)RoboCupJunior: Learning with Educational Robotics., , and . RoboCup, volume 2752 of Lecture Notes in Computer Science, page 238-253. Springer, (2002)Contextualizing AI Education for K-12 Students to Enhance Their Learning of AI Literacy Through Culturally Responsive Approaches., , and . Künstliche Intell., 35 (2): 153-161 (2021)