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Enhanced Touchable Projector-depth System with Deep Hand Pose Estimation., and . CoRR, (2018)Visual-Linguistic Methods for Receipt Field Recognition., , and . ACCV (2), volume 11362 of Lecture Notes in Computer Science, page 542-557. Springer, (2018)Human-computer interaction for hybrid carving., , and . UIST, page 433-440. ACM, (2013)Hierarchical Image Link Selection Scheme for Duplicate Structure Disambiguation., , , and . BMVC, page 221. BMVA Press, (2018)Physical rendering with a digital airbrush., , and . SIGGRAPH Studio, page 40:1. ACM, (2014)The Wise Chisel: The Rise of the Smart Handheld Tool., , , , and . IEEE Pervasive Comput., 13 (3): 48-57 (2014)AI-Generated Characters: Putting Deepfakes to Good Use., , , , , , , , , and . CHI Extended Abstracts, page 119:1-119:5. ACM, (2022)DewarpNet: Single-Image Document Unwarping With Stacked 3D and 2D Regression Networks., , , , and . ICCV, page 131-140. IEEE, (2019)EyeRing: a finger-worn input device for seamless interactions with our surroundings., , , and . AH, page 13-20. ACM, (2013)FingerDraw: more than a digital paintbrush., , , , and . AH, page 1-4. ACM, (2013)