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Requirements change: Fears dictate the must haves; desires the won't haves.

, , , and . J. Syst. Softw., 80 (3): 328-355 (2007)

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The Content-based Media Exposure Scale (C-ME): Development and Validation., , , , , and . Comput. Hum. Behav., (2017)Perceptions of healthcare robots as a function of emotion-based coping: The importance of coping appraisals and coping strategies., , and . Comput. Hum. Behav., (2018)Ethno-racial identity and digitalisation in self-presentation: a large-scale Instagram content analysis., , and . Behav. Inf. Technol., 42 (13): 2210-2225 (October 2023)How online self-presentation affects well-being and body image: A systematic review., , and . Telematics Informatics, (2020)The impact of seeing and posting photos on mental health and body satisfaction: A panel study among Dutch and Japanese adolescents., , and . Comput. Hum. Behav., (November 2023)Affective affordances: Improving interface character engagement through interaction., , , and . Int. J. Hum. Comput. Stud., 64 (9): 874-888 (2006)The In-between Machine - The Unique Value Proposition of a Robot or Why we are Modelling the Wrong Things ., , , , and . ICAART (2), page 464-469. SciTePress, (2015)When too heavy is just fine: Creating trustworthy e-health advisors., , , and . Int. J. Hum. Comput. Stud., 67 (7): 571-583 (2009)Attitudes towards Social Robots in Education: Enthusiast, Practical, Troubled, Sceptic, and Mindfully Positive., , , and . Robotics, 10 (1): 24 (2021)Gaming addiction, definition and measurement: A large-scale empirical study., , , and . Comput. Hum. Behav., 29 (6): 2150-2155 (2013)