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Learned student models with item to item knowledge structures.

, , and . User Model. User-Adapt. Interact., 16 (5): 403-434 (2006)

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Intelligent Guide: Combining User Knowledge Assessment with Pedagogical Guidance., , and . Intelligent Tutoring Systems, volume 1086 of Lecture Notes in Computer Science, page 225-233. Springer, (1996)Boosted Decision Tree for Q-matrix Refinement., and . EDM, page 551-555. International Educational Data Mining Society (IEDMS), (2016)Tradeoff Analysis of Different Markov Blanket Local Learning Approaches., and . PAKDD, volume 5012 of Lecture Notes in Computer Science, page 562-571. Springer, (2008)Cost-Justifying Electronic Performance Support Systems., , , and . Commun. ACM, 40 (7): 39-48 (1997)A Matrix Factorization Method for Mapping Items to Skills and for Enhancing Expert-Based Q-Matrices., and . AIED, volume 7926 of Lecture Notes in Computer Science, page 441-450. Springer, (2013)Selective Sampling Designs to Improve the Performance of Classification Methods., and . ICMLA (2), page 178-181. IEEE, (2013)978-0-7695-5144-9.Adaptive Gamification for Learning Environments., , , and . IEEE Trans. Learn. Technol., 12 (1): 16-28 (2019)Conception centrée sur l'utilisateur lors de la définition des exigences en RUP©. Une étude de cas., and . Ingénierie des Systèmes d Inf., 12 (6): 9-37 (2007)Dev2vec: Representing domain expertise of developers in an embedding space., , and . Inf. Softw. Technol., (July 2023)Dev2vec: Representing Domain Expertise of Developers in an Embedding Space., , and . CoRR, (2022)