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The role played by the concept of presence in validating the efficacy of a cybertherapy treatment: a literature review.

, , and . Virtual Reality, 18 (1): 13-36 (2014)

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Validation in cyberinterventions: an introduction to this themed issue., and . Virtual Reality, 18 (1): 1-4 (2014)Criticism or Praise? The Impact of Verbal versus Text-Only Computer Feedback on Social Presence, Intrinsic Motivation, and Recall., , and . Cyberpsy., Behavior, and Soc. Networking, 7 (3): 349-357 (2004)Guest Editors' Introduction., and . Presence Teleoperators Virtual Environ., 12 (4): 333-334 (2003)Guest Editors' Introduction., and . Presence Teleoperators Virtual Environ., (2008)Special issue: presence., and . AI Soc., 29 (4): 445-447 (2014)Cosmopoliteness in the Internet Age., , , and . J. Comput. Mediat. Commun., (2004)Revisiting the use of secondary task reaction time measures in telepresence research: exploring the role of immersion and attention., , and . AI Soc., 29 (4): 533-538 (2014)The role played by the concept of presence in validating the efficacy of a cybertherapy treatment: a literature review., , and . Virtual Reality, 18 (1): 13-36 (2014)Telepresence and Video Games: The Impact of Image Quality., and . PsychNology Journal, 7 (1): 101-112 (2009)When Richer is Poorer: Understanding the Influence of Channel Richness and Presence on the Introduction of a Mission Statement., , , and . PsychNology Journal, 8 (1): 115-139 (2010)