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Evaluating the Motivational Value of an Augmented Reality System for Learning Chemistry., and . USAB, volume 5298 of Lecture Notes in Computer Science, page 31-42. Springer, (2008)Latent Profile Analysis in Health Research: A Case Study., , , , and . CSCS, page 649-654. IEEE, (2019)A motivational model for Facebook acceptance by university students., , , and . RoCHI, page 21-24. Matrix Rom, (2015)Formative User-Centered Usability Evaluation of an Augmented Reality Educational System., , and . ICSOFT (ISDM/ABF), page 65-72. INSTICC Press, (2008)Measuring the educational support provided by the discussion groups: A multidimensional model., , , and . RoCHI, page 155-158. Matrix Rom, (2018)Measuring the Usability of Augmented Reality e-Learning Systems: A User-Centered Evaluation Approach., , and . ICSOFT (Selected Papers), volume 47 of Communications in Computer and Information Science, page 175-186. Springer, (2008)The social media impact on local e-government institutions in Romania., , and . RoCHI, page 87-90. Matrix Rom, (2017)Measuring the negative effects of the Facebook dependence on the students' university work., , , and . RoCHI, page 81-85. Matrix Rom, (2016)Ensuring Cyber Resilience: A Thorough Guide to Securing Virtual Classrooms., , , , and . PDP, page 167-174. IEEE, (2024)Virtual worlds, real technologies: an insight into Metaverse and its principles., , , , , and . CSCS, page 551-556. IEEE, (2023)