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A Deep Learning-based Global and Segmentation-based Semantic Feature Fusion Approach for Indoor Scene Classification., , , , and . CoRR, (2023)A Deep Learning-based Indoor Scene Classification Approach Enhanced with Inter-Object Distance Semantic Features., , , , and . IROS, page 32-38. IEEE, (2021)Deep-Learning Based Classification of Engagement for Child-Robot Interaction., , , , and . ICARSC, page 112-117. IEEE, (2023)Dynamic Environment-based Visual User Interface System for Intuitive Navigation Target Selection for Brain-actuated Wheelchairs., , , , , and . RO-MAN, page 198-204. IEEE, (2022)Exploiting Object-based and Segmentation-based Semantic Features for Deep Learning-based Indoor Scene Classification., , , , and . CoRR, (2024)Mobility, Accessibility and Safety of People with Cerebral Palsy., , , , and . HEALTHINF, page 268-275. SciTePress, (2015)Assisted navigation for a brain-actuated intelligent wheelchair., , and . Robotics Auton. Syst., 61 (3): 245-258 (2013)Deep-Learning based Global and Semantic Feature Fusion for Indoor Scene Classification., , , , , and . ICARSC, page 67-73. IEEE, (2020)A Low-cost EEG Stand-alone Device for Brain Computer Interface., , , , , , , and . BIODEVICES, page 430-433. INSTICC Press, (2009)Towards natural interaction in immersive reality with a cyber-glove., , , , , , and . SMC, page 2653-2658. IEEE, (2019)