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Tidd: Augmented Tabletop Interaction Supports Children with Autism to Train Daily Living Skills.

, , , , , and . SIGGRAPH Posters, page 43:1-43:2. ACM, (2023)

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Striving for Authentic and Sustained Technology Use In the Classroom: Lessons Learned from a Longitudinal Evaluation of a Sensor-based Science Education Platform., , , , , , , , , and 12 other author(s). CoRR, (2023)Ready, Steady, Touch!: Sensing Physical Contact with a Finger-Mounted IMU., , , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 4 (2): 59:1-59:25 (2020)Introducing PREDROSE: A C2 Model Considering Execution Ability and Expectation., , , , and . ICNSC, page 1-6. IEEE, (2023)An Asynchronous Hybrid Cross Reality Collaborative System., , , , , , , , and . ISMAR-Adjunct, page 70-73. IEEE, (2023)Time Travellers: An Asynchronous Cross Reality Collaborative System., , , , , , and . ISMAR-Adjunct, page 848-853. IEEE, (2023)MaskMe: Using Masks to Design Collaborative Games for Helping Children with Autism Make Eye Contact., , , , , , and . ISS Companion, page 29-32. ACM, (2020)Object Recognition-Based Second Language Learning Educational Robot System for Chinese Preschool Children., , , , , and . IEEE Access, (2019)VersaTouch: A Versatile Plug-and-Play System that Enables Touch Interactions on Everyday Passive Surfaces., , , and . AHs, page 26:1-26:12. ACM, (2020)Sensor-Based Interactive Worksheets to Support Guided Scientific Inquiry., , , , , , and . IDC, page 1-7. ACM, (2021)Hybrid Cross-Reality Collaborative System., , , , , , , , and . ISMAR-Adjunct, page 775-776. IEEE, (2023)