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Exergames for Elderly in Ambient Assisted Living Environments - Determinants for Performance Technology Acceptance., and . IoT360 (1), volume 150 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 145-150. Springer, (2014)A Computer Science Perspective on Digital Transformation in Production., , , , , , , , , and 5 other author(s). ACM Trans. Internet Things, 3 (2): 15:1-15:32 (2022)Behaviour Trees for Representing Human-Robot Collaboration Processes in the World-Wide Lab., , , and . ERCIM News, (2023)Ubiquitous Computing at its best: Serious exercise games for older adults in ambient assisted living environments - a technology acceptance perspective., , and . EAI Endorsed Trans. Serious Games, 1 (4): e3 (2015)Gardeene! Textile Controls for the Home Environment., , , , , , , , , and 2 other author(s). MuC, Gesellschaft für Informatik e.V., (2016)Using Commercial Children's Smart Pens for Prototyping Interactive Science Communication Media in the Digital Transformation of Production., , , , and . MuC, page 341-348. ACM, (2023)Perception of Privacy and Willingness to Share Personal Data in the Smart Factory., , and . HCI (35), volume 14045 of Lecture Notes in Computer Science, page 213-231. Springer, (2023)Podcastproduktion als kollaborativer Zugang zur theoretischen Informatik., , , , , and . DeLFI, volume P-169 of LNI, page 239-251. GI, (2010)Vision Paper: Leveraging Industrial Big Data - Past, Present, and Future of the World Wide Lab., , , , , and . IEEE Big Data, page 1308-1313. IEEE, (2023)The Interaction of Causal Attribution of Performance and Compliance with Decision Support Systems in Cyber-Physical Production Systems - An Empirical Study Using a Business Simulation Game., , , and . AHFE (17), volume 601 of Advances in Intelligent Systems and Computing, page 11-23. Springer, (2017)