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Synchronized Multimedia Integration Language (SMIL 2.1)

, , , , , , , and . World Wide Web Consortium, Recommendation REC-SMIL2-20051213, (December 2005)

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A Content Model for the Mobile Adaptation of Multimedia Information., , and . VLSI Signal Processing, 29 (1-2): 115-128 (2001)A hierarchical framework model of mobile security., , , and . PIMRC, page A56-A60. IEEE, (2002)Activation game for older adults - Development and initial user experiences., , and . SeGAH, page 1-5. IEEE, (2018)Live Multimedia Adaptation Through Wireless Hybrid Networks., , , and . IEEE International Conference on Multimedia and Expo (III), page 1697-1700. IEEE Computer Society, (2000)Game-Based Teaching Scenarios in Upper Secondary Mathematics Teaching - European User Experiences., , , , and . GALA, volume 14475 of Lecture Notes in Computer Science, page 414-419. Springer, (2023)Mobile video sharing: documentation tools for working communities., , , and . EuroITV, page 31-38. ACM, (2010)MoViE: Mobile Social Video Sharing Tool for Learning Applications., , , and . WMUTE, page 216-218. IEEE Computer Society, (2010)Designing serious games for special user groups - design for somebody approach., , and . Br. J. Educ. Technol., 49 (4): 646-658 (2018)User Experiences of Mobile Controlled Games for Activation, Rehabilitation and Recreation of Elderly and Physically Impaired., , , , and . pHealth, volume 177 of Studies in Health Technology and Informatics, page 289-295. IOS Press, (2012)Design of a Manageable WLAN Access Point., , , , and . ICT, volume 3124 of Lecture Notes in Computer Science, page 1163-1172. Springer, (2004)