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A Deep Reinforcement Learning Based Approach for Intelligent Reconfigurable Surface Elements Selection.

, , , , , and . DASC/PiCom/CBDCom/CyberSciTech, page 1-7. IEEE, (2022)

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A Cloud-Assisted Wearable System for Physical Rehabilitation., and . REHAB, volume 515 of Communications in Computer and Information Science, page 168-182. Springer, (2014)Agents in Software Development Architectures., , , , , and . WOA, volume 3579 of CEUR Workshop Proceedings, page 66-77. CEUR-WS.org, (2023)A Deep Reinforcement Learning Based Approach for Intelligent Reconfigurable Surface Elements Selection., , , , , and . DASC/PiCom/CBDCom/CyberSciTech, page 1-7. IEEE, (2022)A Multisensory Platform for Maximizing Collective Intelligence in the Operating Room., , , , , and . CHASE, page 174-178. IEEE, (2021)Recognition of human fall events based on single tri-axial gyroscope., , , , and . ICNSC, page 1-6. IEEE, (2018)Development and Validation of a Proximity-based Wearable Computing Testbed for Community-oriented Wearable Systems., , , , and . PerCom Workshops, page 45-50. IEEE, (2024)Development of Body Sensor Network applications using SPINE., , , , , and . SMC, page 2810-2815. IEEE, (2008)Anxiety and EEG Frontal Theta-Beta Ratio Relationship Analysis Across Personality Traits During HDR Affective Videos Experience., and . ICT4AWE, page 27-36. SCITEPRESS, (2024)Simulators for system dataset generation in the Edge-to-Cloud Continuum., , , , , , and . DCOSS-IoT, page 583-588. IEEE, (2024)A UWB-Radar-Based Adaptive Method for In-Home Monitoring of Elderly., , , , , and . IEEE Internet Things J., 11 (4): 6241-6252 (February 2024)