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The Exergame Enjoyment Questionnaire (EEQ): An Instrument for Measuring Exergame Enjoyment.

, , , , , and . HICSS, page 1-10. ScholarSpace, (2020)

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The Exergame Enjoyment Questionnaire (EEQ): An Instrument for Measuring Exergame Enjoyment., , , , , and . HICSS, page 1-10. ScholarSpace, (2020)A Study of Critical Success Factors for Enterprise Systems Implementation by SMEs., , and . PACIS, page 197. (2018)Tetris., and . CoRR, (2018)Pass-Through ELSFP with Optional Integrated Optical Mux and Demux for Colorless CPO Systems., , , , , , , , and . OFC, page 1-3. IEEE, (2024)Understanding roles in collaborative information behaviour: a case of Chinese group travelling., , , , , and . Inf. Process. Manag., 58 (4): 102581 (2021)Augmented reality and virtual reality: the power of AR and VR for business.. J. Inf. Technol. Tour., 21 (3): 457-459 (2019)Young Chinese Tourists' Motivations to Engage in Collaborative Information Behaviour for Group Holidays., , , , , and . PACIS, page 26. (2019)Perceived online community support, member relations, and commitment: Differences between posters and lurkers., , and . Inf. Manag., 54 (2): 154-165 (2017)Group trip planning and information seeking behaviours by mobile social media users: A study of tourists in Australia, Bangladesh and China., , , , and . J. Inf. Sci., (2021)A hermeneutic analysis of critical success factors for Enterprise Systems implementation by SMEs., , and . Enterprise IS, 13 (9): 1195-1216 (2019)