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Examining proactiveness and choice in a location-aware mobile museum guide.

, , , , and . Interact. Comput., 23 (5): 513-524 (2011)

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Valentino: A Tool for Valence Shifting of Natural Language Texts., , and . LREC, European Language Resources Association, (2008)Resources for Persuasion., , and . LREC, European Language Resources Association, (2008)Computer-Supported Human Creativity and Human-Supported Computer Creativity in Language., , , , and . Computational Creativity, Springer, (2019)Fostering conversation after the museum visit: a WOZ study for a shared interface., , , and . AVI, page 335-338. ACM Press, (2008)Developing Affective Lexical Resources., , and . PsychNology Journal, 2 (1): 61-83 (2004)Automatic cinematography and multilingual NLG for generating video documentaries., , , , , and . Artif. Intell., 165 (1): 57-89 (2005)Trusting Politicians' Words (for Persuasive NLP)., , and . CICLing, volume 4919 of Lecture Notes in Computer Science, page 263-274. Springer, (2008)Co-narrating a conflict: An interactive tabletop to facilitate attitudinal shifts., , , , and . ACM Trans. Comput. Hum. Interact., 19 (3): 24:1-24:30 (2012)Group-Based Museum Audio Dramas forWell-Being., and . EAI Endorsed Trans. Ambient Syst., 1 (3): e6 (2014)Language-Based Interfaces and Their Application for Cultural Tourism.. AI Magazine, 22 (1): 85-98 (2001)