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One for all and all in one: a learner modelling server in a multi-agent platform

, , and . UM '99: Proceedings of the seventh international conference on User modeling, page 211--221. Secaucus, NJ, USA, Springer-Verlag New York, Inc., (1999)

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Explainable Agents Through Social Cues: A Review., , , , and . CoRR, (2020)Empathy and Prosociality in Social Agents., , , , and . The Handbook on Socially Interactive Agents (1), volume 37 of ACM Books, ACM / Morgan & Claypool, (2021)From Social to Prosocial Machines: A New Challenge for AI.. IUI, page 2. ACM, (2022)Persuasive Social Robot Using Reward Power over Repeated Instances of Persuasion., , , , , and . PERSUASIVE, volume 12684 of Lecture Notes in Computer Science, page 63-70. Springer, (2021)An Immersive Approach to Evaluating Role Play., , and . IVA, volume 5773 of Lecture Notes in Computer Science, page 498-499. Springer, (2009)A Model for Embodied Cognition in Autonomous Agents., , and . IVA, volume 7502 of Lecture Notes in Computer Science, page 505-507. Springer, (2012)A Learner Model Reason Maintenance System., and . ECAI, page 193-196. John Wiley and Sons, Chichester, (1994)Watch and Feel: An Affective Interface in a Virtual Storytelling Environment., and . ACII, volume 3784 of Lecture Notes in Computer Science, page 915-922. Springer, (2005)I-Sounds., , , and . ACII, volume 4738 of Lecture Notes in Computer Science, page 766-767. Springer, (2007)Socially Present Board Game Opponents., , and . Advances in Computer Entertainment, volume 7624 of Lecture Notes in Computer Science, page 101-116. Springer, (2012)