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Building an Online Adaptive Learning and Recommendation Platform.

, , , , and . SETE@ICWL, volume 10108 of Lecture Notes in Computer Science, page 428-432. Springer, (2016)

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A Frankenstein Approach to Open Source: The Construction of a 3D Game Engine as Meaningful Educational Process., , , , , and . IEEE Trans. Learn. Technol., 3 (2): 85-90 (2010)Teaching Math to Deaf/Hard-of-Hearing (DHH) Children Using Mobile Games: Outcomes with Student and Teacher Perspectives., and . Int. J. Mob. Blended Learn., 8 (1): 1-17 (2016)Using Coordination Classes to Interpret Conceptual Change in Astronomical Thinking., and . ICLS, International Society of the Learning Sciences, (2004)Iterative Technology-based Design with Deaf/Hard of Hearing Populations: Working with Teachers to Build a Better Educational Game., , , , and . ICLS, International Society of the Learning Sciences, (2012)Two-Stage Predictive Modeling for Identifying At-Risk Students., , , and . ICITL, volume 11003 of Lecture Notes in Computer Science, page 578-583. Springer, (2018)Linking OpenCourseWares and open education resources: creating an effective search and recommendation system, , , and . Procedia Computer Science, 1 (2): 2865 - 2870 (2010)Closing the Reading Gap with Virtual Maze Environments., , , and . SETE@ICWL, volume 10108 of Lecture Notes in Computer Science, page 443-454. Springer, (2016)Technology adoption as process: a case of integrating an information-intensive website into a patient education helpline., , and . Behav. Inf. Technol., 21 (3): 209-222 (2002)Online Graduate Teacher Education: Establishing an EKG for Student Success Intervention., , and . Technol. Knowl. Learn., 21 (1): 21-32 (2016)Utilizing Readily Available and Open Source Libraries to Create a 3D Game Engine., , , and . Int. J. Gaming Comput. Mediat. Simulations, 1 (4): 20-49 (2009)