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The Impact of Avatar Completeness on Embodiment and the Detectability of Hand Redirection in Virtual Reality.

, , , , and . CHI, page 548:1-548:9. ACM, (2024)

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The Detectability of Saccadic Hand Offset in Virtual Reality., , , , and . VRST, page 82:1-82:2. ACM, (2023)HapticPuppet: A Kinesthetic Mid-air Multidirectional Force-Feedback Drone-based Interface., , and . UIST (Adjunct Volume), page 8:1-8:3. ACM, (2022)Mixed-Reality for Object-Focused Remote Collaboration., , and . UIST (Adjunct Volume), page 63-65. ACM, (2018)Investigating Noticeable Hand Redirection in Virtual Reality using Physiological and Interaction Data., , , , , and . VR, page 194-204. IEEE, (2023)Fundamentals of Real-Time Data Processing Architectures Lambda and Kappa., , and . SKILL, volume S-14 of LNI, page 55-66. Gesellschaft für Informatik e.V., (2018)Designing Visuo-Haptic Illusions with Proxies in Virtual Reality: Exploration of Grasp, Movement Trajectory and Object Mass., , , and . CHI, page 635:1-635:15. ACM, (2022)VoxelHap: A Toolkit for Constructing Proxies Providing Tactile and Kinesthetic Haptic Feedback in Virtual Reality., , , , , and . UIST, page 104:1-104:13. ACM, (2023)The Way You Move: The Effect of a Robot Surrogate Movement in Remote Collaboration., , , , and . HRI (Companion), page 105-106. ACM, (2018)Tangi: Tangible Proxies For Embodied Object Exploration And Manipulation In Virtual Reality., , , , and . ISMAR, page 195-206. IEEE, (2020)Perspective on and Re-orientation of Physical Proxies in Object-Focused Remote Collaboration., , , , and . CHI, page 281. ACM, (2018)