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Un lenguaje para la especificación de la lógica de juegos(A language for specifying game logic).

, , and . CoSECivi, volume 2719 of CEUR Workshop Proceedings, page 57-68. CEUR-WS.org, (2020)

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A game engine to make games as multi-agent systems., , , and . Adv. Eng. Softw., (2020)A Game Logic Specification Proposal for 2D Video Games., , and . WorldCIST (1), volume 1159 of Advances in Intelligent Systems and Computing, page 494-504. Springer, (2020)Playing Ring Fit Adventures on the floor or on a treadmill: a comparative study., , , and . CEV, volume 3305 of CEUR Workshop Proceedings, CEUR-WS.org, (2022)Game Development Based on Multi-agent Systems. Jaume I University, Spain, (2022)Una experiencia de Turismo cultural en Realidad Aumentada: Guardianes de Segorbe (A Cultural Tourism experience in Augmented Reality: Guardians of Segorbe)., , , , , , , , and . CEV, volume 3599 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)A Multi-agent Specification for the Tetris Game., , and . DCAI (1), volume 327 of Lecture Notes in Networks and Systems, page 169-178. Springer, (2021)Desarrollo de un videojuego de cinta para correr: Tecnología y Mecánicas (Development of a Treadmill Video Game: Technology and Mechanics)., , , , and . CEV, volume 3599 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)A First Step to Specify Arcade Games as Multi-agent Systems., , , and . WorldCIST (1), volume 1159 of Advances in Intelligent Systems and Computing, page 369-379. Springer, (2020)Virtual Reality versus Desktop Experience in a Dangerous Goods Simulator., , and . Int. J. Serious Games, 9 (2): 63-77 (2022)Un lenguaje para la especificación de la lógica de juegos(A language for specifying game logic)., , and . CoSECivi, volume 2719 of CEUR Workshop Proceedings, page 57-68. CEUR-WS.org, (2020)