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Virtual Reality Sickness Reduces Attention During Immersive Experiences.

, , , , , , , , and . IEEE Trans. Vis. Comput. Graph., 29 (11): 4394-4404 (November 2023)

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A Study of Preference and Comfort for Users Immersed in a Telepresence Robot., , , , , , , and . CoRR, (2022)Unwinding Rotations Improves User Comfort with Immersive Telepresence Robots., , , , , , , and . HRI, page 511-520. IEEE / ACM, (2022)Human Perception-Optimized Planning for Comfortable VR-Based Telepresence., , , , , and . IEEE Robotics Autom. Lett., 5 (4): 6489-6496 (2020)The Plausibility Paradox For Scaled-Down Users In Virtual Environments., , , and . VR, page 913-921. IEEE, (2020)The Plausibility Paradox in Small-Scale Virtual Environments., , , and . CoRR, (2019)Leaning-Based Control of an Immersive-Telepresence Robot., , , , , , , and . ISMAR, page 576-583. IEEE, (2022)Comfort and Sickness While Virtually Aboard an Autonomous Telepresence Robot., , , , , and . EuroXR, volume 13105 of Lecture Notes in Computer Science, page 3-24. Springer, (2021)Virtual Reality Sickness Reduces Attention During Immersive Experiences., , , , , , , , and . CoRR, (2023)Defining Preferred and Natural Robot Motions in Immersive Telepresence from a First-Person Perspective., , , , , and . CoRR, (2021)The Plausibility Paradox for Resized Users in Virtual Environments., , , , and . CoRR, (2021)