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Room2Room: Enabling Life-Size Telepresence in a Projected Augmented Reality Environment., , , , and . CSCW, page 1714-1723. ACM, (2016)Hybrid HFR Depth: Fusing Commodity Depth and Color Cameras to Achieve High Frame Rate, Low Latency Depth Camera Interactions., , and . CHI, page 5966-5975. ACM, (2017)Robust computer vision-based detection of pinching for one and two-handed gesture input.. UIST, page 255-258. ACM, (2006)A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences., , , , and . ISS, page 501-504. ACM, (2016)Projected Augmented Reality with the RoomAlive Toolkit., and . ISS, page 517-520. ACM, (2016)On the Effect of Size and Contrast of the SSVEP Visual Stimuations on Classification Accuracy and User-Friendliness in Virtual Reality., , , , , , , and . BCI, page 1-6. IEEE, (2023)Embodying Physics-Aware Avatars in Virtual Reality., , , , and . CHI, page 254:1-254:15. ACM, (2023)User-defined gestures for surface computing., , and . CHI, page 1083-1092. ACM, (2009)Sympathetic Interfaces: Using a Plush Toy to Direct Synthetic Characters., , , , and . CHI, page 152-158. ACM, (1999)DreamStream: Immersive and Interactive Spectating in VR., and . CHI, page 636:1-636:17. ACM, (2022)