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The AI Settlement Generation Challenge in Minecraft: First Year Report., , , , , , , , и . CoRR, (2021)Learning to Generate Levels by Imitating Evolution., , и . CoRR, (2022)Automatic Critical Mechanic Discovery Using Playtraces in Video Games., , , , и . FDG, стр. 9:1-9:9. ACM, (2020)Tree Search versus Optimization Approaches for Map Generation., , , и . AIIDE, стр. 24-30. AAAI Press, (2020)"Press Space to Fire": Automatic Video Game Tutorial Generation., , , и . AIIDE Workshops, том WS-17 из AAAI Technical Report, AAAI Press, (2017)Impressions of the GDMC AI Settlement Generation Challenge in Minecraft., , , , , , , , , и 8 other автор(ы). CoRR, (2021)Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials., , , и . FDG, стр. 35:1-35:10. ACM, (2022)DATA agent., , , и . FDG, стр. 19:1-19:10. ACM, (2018)Who Killed Albert Einstein? From Open Data to Murder Mystery Games., , , и . IEEE Trans. Games, 11 (1): 79-89 (2019)Automated Playtesting with Procedural Personas through MCTS with Evolved Heuristics., , , и . CoRR, (2018)