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Generative Adversarial Network with Policy Gradient for Text Summarization., , и . ICSC, стр. 204-207. IEEE, (2019)Evaluating Tutorial-Based Instructions for Controllers in Virtual Reality Games., , и . Proc. ACM Hum. Comput. Interact., 5 (CHI PLAY): 234:1-234:28 (2021)Real-time performance-driven finger motion synthesis., и . Comput. Graph., (2017)Virtual reality game level layout design for real environment constraints., , , и . Graph. Vis. Comput., (2021)Human-virtual crowd interaction: Towards understanding the effects of crowd avoidance proximity in an immersive virtual environment., и . Comput. Animat. Virtual Worlds, (2023)I feel a moving crowd surrounds me: Exploring tactile feedback during immersive walking in a virtual crowd., , и . Comput. Animat. Virtual Worlds, (2020)Passenger Anxiety About Virtual Driver Awareness During a Trip with a Virtual Autonomous Vehicle., , , и . ISVC (1), том 12509 из Lecture Notes in Computer Science, стр. 654-665. Springer, (2020)Evaluating virtual reality locomotion interfaces on collision avoidance task with a virtual character., , , и . Vis. Comput., 37 (9-11): 2823-2839 (2021)Effects of Body Type and Voice Pitch on Perceived Audio-Visual Correspondence and Believability of Virtual Characters., , , , , , , и . SAP, стр. 3:1-3:11. ACM, (2023)Evidence for a Relationship Between Self-Avatar Fixations and Perceived Avatar Similarity within Low-Cost Virtual Reality Embodiment., и . VR Workshops, стр. 127-134. IEEE, (2021)