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Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated Gameplay., , и . IEEE Trans. Games, 15 (3): 469-482 (сентября 2023)Ensemble Decision Systems for General Video Game Playing., , , , и . CoRR, (2019)MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated Gameplay., и . CoG, стр. 1-8. IEEE, (2021)Generating Diverse and Competitive Play-Styles for Strategy Games., , , , и . CoRR, (2021)Using a Team of General AI Algorithms to Assist Game Design and Testing., , и . CIG, стр. 1-8. IEEE, (2018)Beyond playing to win: Diversifying heuristics for GVGAI., , и . CIG, стр. 118-125. IEEE, (2017)Generating Diverse and Competitive Play-Styles for Strategy Games, , , , , и . 2021 IEEE Conference on Games (CoG), стр. 1-8. (2021)Ensemble Decision Systems for General Video Game Playing., , , , и . CoG, стр. 1-8. IEEE, (2019)Generating Diverse and Competitive Play-Styles for Strategy Games., , , , , и . CoG, стр. 1-8. IEEE, (2021)Studying General Agents in Video Games from the Perspective of Player Experience., , , и . AIIDE, стр. 217-223. AAAI Press, (2020)