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A Content Creation Tool for AR/VR Applications in Education: The ScoolAR Framework., , , , , и . AVR (2), том 12243 из Lecture Notes in Computer Science, стр. 205-219. Springer, (2020)Augmented Reality Experience: From High-Resolution Acquisition to Real Time Augmented Contents., , , и . Adv. Multim., (2014)A Visual Attentive Model for Discovering Patterns in Eye-Tracking Data - A Proposal in Cultural Heritage., , , , и . Sensors, 20 (7): 2101 (2020)Advanced Interaction with Paintings by Augmented Reality and High Resolution Visualization: A Real Case Exhibition., , , , , и . AVR, том 9254 из Lecture Notes in Computer Science, стр. 38-50. Springer, (2015)Using ICTs for the Improvement of Public Open Spaces: The Opportunity Offered by CyberParks Digital Tools., , , , и . CyberParks, том 11380 из Lecture Notes in Computer Science, Springer, (2019)Mapping Chimu's settlements for conservation purposes using UAV and close range photogrammetry. The virtual reconstruction of Palacio Tschudi, Chan Chan, Peru.. Digit. Appl. Archaeol. Cult. Heritage, (2018)Comparing Mobile Laser Scanner and manual measurements for dendrometric variables estimation in a black pine (Pinus nigra Arn.) plantation., , , , , , и . Comput. Electron. Agric., (2022)Tourism destination management using sentiment analysis and geo-location information: a deep learning approach., , , , , , и . J. Inf. Technol. Tour., 23 (2): 241-264 (2021)Digital interaction with 3D archaeological artefacts: evaluating user's behaviours at different representation scales., , , , , и . Digit. Appl. Archaeol. Cult. Heritage, (2020)A Method for Determining the Shape Similarity of Complex Three-Dimensional Structures to Aid Decay Restoration and Digitization Error Correction., , , , и . Inf., 13 (3): 145 (2022)