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ProxEmo: Gait-based Emotion Learning and Multi-view Proxemic Fusion for Socially-Aware Robot Navigation., , , , and . IROS, page 8200-8207. IEEE, (2020)CMetric: A Driving Behavior Measure using Centrality Functions., , , , and . IROS, page 2035-2042. IEEE, (2020)CGLR: Dense Multi-Agent Navigation Using Voronoi Cells and Congestion Metric-based Replanning., and . IROS, page 7213-7220. IEEE, (2022)GAMEOPT: Optimal Real-time Multi-Agent Planning and Control for Dynamic Intersections., , , and . ITSC, page 2599-2606. IEEE, (2022)Effects of virtual acoustics on target-word identification performance in multi-talker environments., , , , , and . SAP, page 16:1-16:8. ACM, (2018)Learning Gait Emotions Using Affective and Deep Features., , , , , , and . MIG, page 5:1-5:10. ACM, (2022)Contextualized Styling of Images for Web Interfaces using Reinforcement Learning., , , , , , , and . ISM, page 169-172. IEEE, (2022)BoMuDANet: Unsupervised Adaptation for Visual Scene Understanding in Unstructured Driving Environments., , and . ICCVW, page 3949-3958. IEEE, (2021)TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable Rendering., , , , , , and . CVPR, page 16674-16684. IEEE, (2023)Improving Socially-aware Multi-channel Human Emotion Prediction for Robot Navigation., , and . CVPR Workshops, page 21-27. Computer Vision Foundation / IEEE, (2019)