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P-CLASSIC: A Tractable Probablistic Description Logic.

, , and . AAAI/IAAI, page 390-397. AAAI Press / The MIT Press, (1997)

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P-Classic: A tractable probabilistic description logic, , and . Proc.\ 14th National Conference on Artificial Intelligence, page 390--397. Providence, RI, (1997)Identifying reasoning patterns in games, and . CoRR, (2012)Loopy Belief Propagation as a Basis for Communication in Sensor Networks, and . CoRR, (2012)Learning and Solving Many-Player Games through a Cluster-Based Representation, , and . CoRR, (2012)Practical Probabilistic Programming.. ILP, volume 6489 of Lecture Notes in Computer Science, page 2-3. Springer, (2010)Decision making with dynamically arriving information., and . AAMAS, page 267-274. IFAAMAS, (2010)Using Emotions to Enhance Decision-Making., and . IJCAI, page 24-30. IJCAI/AAAI, (2011)Global/Local Dynamic Models., , , and . IJCAI, page 2580-2585. (2007)Reasoning patterns in Bayesian games., and . AAMAS, page 1097-1098. IFAAMAS, (2011)P-CLASSIC: A Tractable Probablistic Description Logic., , and . AAAI/IAAI, page 390-397. AAAI Press / The MIT Press, (1997)