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EnArgus: Zentrales Informationssystem Energieforschungsförderung.

, , , , , , , , and . GI-Jahrestagung, volume P-246 of LNI, page 1717-1730. GI, (2015)

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Industrial Metaverse: Supporting remote maintenance with avatars and digital twins in collaborative XR environments., , and . CHI Extended Abstracts, page 178:1-178:5. ACM, (2023)An Abstract Location Model for Mobile Games.. GI Jahrestagung, volume P-154 of LNI, page 1863-1872. GI, (2009)Lessons from Touring a Location-Based Experience, , , , , , , , and . Pervasive Computing, volume 6696 of Lecture Notes in Computer Science, Springer Berlin / Heidelberg, 10.1007/978-3-642-21726-5_15.(2011)Beyond HCI and CSCW: Challenges and Useful Practices Towards a Human-Centred Vision of AI and IA., , , , and . HTTF, page 37:1-37:5. ACM, (2019)Interaction in Virtual Worlds., , , , and . Virtual and Augmented Reality, (2022)Smartglasses in the Sterile Supply Process., , , and . MuC, page 859-861. GI / ACM, (2019)AR Mini-Games for Supermarkets., , , and . ISMAR Adjunct, page 19-20. IEEE, (2020)Tango vs. HoloLens: A Comparison of Collaborative Indoor AR Visualisations Using Hand-Held and Hands-Free Devices., , and . Multimodal Technol. Interact., 3 (2): 23 (2019)Splash! Identifying the Grand Challenges for WaterHCI., , , , , , , , , and 1 other author(s). CHI Extended Abstracts, page 78:1-78:6. ACM, (2022)On the choice of programming languages for developing location-based mobile games.. GI Jahrestagung (1), volume P-133 of LNI, page 481-488. GI, (2008)