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Legibility of Letters in Reality, 2D and 3D Projection.

, , and . HCI (18), volume 8021 of Lecture Notes in Computer Science, page 149-158. Springer, (2013)

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Experience Design Based on Values and Psychological Needs in a Corporate Context., , , and . HCI (20), volume 14030 of Lecture Notes in Computer Science, page 146-163. Springer, (2023)UUX (+ X) in der Praxis: Bedürfnisse und Werte für Unternehmen nutzbar machen., , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2022)Do We Need a New Internet for Elderly People? A Cross-Cultural Investigation., and . HCI (21), volume 8024 of Lecture Notes in Computer Science, page 441-450. Springer, (2013)Time related changes of affective dimensions and distinct emotions in the interaction with a tablet PC., and . i-com, 21 (3): 337-352 (2022)Switching from manual to automated driving and reverse: Are drivers behaving more risky after highly automated driving?, and . ITSC, page 2978-2983. IEEE, (2014)Positive Technology and User Experience for Human Needs in Developing Countries: Some Considerations., , and . HCI (10), volume 8519 of Lecture Notes in Computer Science, page 400-410. Springer, (2014)So geht's! Usability-Maßnahmen in Software-KMU etablieren., and . MuC, Gesellschaft für Informatik e.V., (2016)Hybrides Arbeiten für eine sozial-nachhaltige Transformation und Diversität., and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2023)Zum Zusammenhang von Körperneigung und Affekt.. MuC, page 437-440. Gesellschaft für Informatik e.V., (2017)Zur Erfassung der ethischen Position in der Softwareentwicklung., , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2018)