devoted to game / 3D graphics programming with DirectX / OpenGL using C++. Contains downloadable source code for several small and very specific sample programs that I think will be very helpful to anyone trying to learn both 2D and 3D game programming.
previously at http://anubis.dkuug.dk/jtc1/sc22/wg21/ , ISO/IEC JTC1/SC22/WG21 is the international standardization working group for the programming language C++.
you should give your files to peers (and in return store their files) so that if a catastrophe strikes your area, you can recover data from surviving peers.
Li Fan, Pei Cao and Jussara Almeida & Andrei Z. Broder - this new protocol, each proxy keeps a summary of the cache directory of each participating proxy, and checks these summaries for potential hits before sending any queries.
site is contains over 70 useful code fragments and tips for Win32 programmers, and also links to related Win32 sites which fellow Windows NT programmers might find interesting
a compiler cache. It acts as a caching pre-processor to C/C++ compilers. Caching previous compilations and detecting when the same compilation is being done again. (needs GCC or similar)
a set of open protocols that allow any connected device on the network ranging from cell phones and wireless PDAs to PCs and servers to communicate and collaborate in a P2P manner.
designed over a 20 year period by Carl Sassenrath, the system architect responsible for the world's first multitasking multimedia operating system, the Commodore Amiga OS.
treats parsing in its own right, in greater depth than is found in most computer science and linguistics books. It offers a clear, accessible, and thorough discussion of many different parsing techniques with their interrelations and applicabilities,
these essays are intended for beginners, pointing out useful techniques. Some are for experienced programmers poking into previously unknown areas of MFC. Some are advanced techniques, highly specialized.
by Alex Rest, describes some problems, bugs and technique solutions that correspond to using pointers. This article would be useful for beginners and programmers that are using other programming languages and are starting to study C and C++ now.
a Direct Connect clone, a windoz client allowing users to share their files and talk (like IRC but more software sharing oriented) using a proprietary protocol.
a flexible range of protections and freedoms for authors and artists. We have built upon the "all rights reserved" of traditional copyright to create a voluntary "some rights reserved" copyright.
"all of the techniques I know (and use) to reduce the size of executables. Some of these techniques can be applied to any C / C++ Win32 project, whilst other techniques are quite restrictive as to the type of application you can apply them to."
"we'd been finding the build getting slower and slower. The link phase in particular seemed to take an inordinately long time, much longer than our experience would indicate that it should."
a multi-platform game library for C/C++ developers that provides many functions for graphics, sounds, player input (keyboard, mouse, and joystick), and timers.
a next-generation build tool, an improved, cross-platform substitute for the classic Make utility with integrated functionality similar to autoconf/automake and compiler caches such as ccache.
Two new (in the sense that, as far as I know, they were never before programmed for a computer) algorithms for the classical Tower of Hanoi problem and their variations are discussed.
a way of representing structural information as diagrams of abstract graphs and networks. Automatic graph drawing has many important applications in software engineering, database and web design, networking, and in visual interfaces for many other domains
a multi-purpose application level gateway, or a proxy server which runs on multiple platforms (Unix, Windows, MacOS X and OS/2). DeleGate mediates communication of various protocols (HTTP, FTP, NNTP, SMTP, POP, Telnet, SOCKS, etc.)
the Gnutella network could and should be one of the core distribution tools on the Internet. We believe in open standards, open networks (sux, embrace and conquer)
projet universitaire réalisé à l'IUP informatique de Brest, features super-node, swarm, incomplete source downloads, MD5 indexing, and IP scans on startup.
a compilation of all the JVM options for various versions of the JVM on primarily SPARC/Solaris Platform. The descriptions for each option are taken mostly verbatim from the reference documents.
a C++ template library for generic programming. It contains implementations of AVL Tree, Linked List, Vector, Binary Search Table, Queue, String and Sort.
not a full reference to the standard library. Some elements are listed using actual class or function declarations; other elements are listed using a shorthand to make things simpler and/or more concise.
implements a very innovative system for sub-graphing and allows for stunning visuals. GINY is open source, provides a number of layout algorithms, and is designed to be a very intuitive API.
converts from one character encoding to another through Unicode conversion (see Web page for full list of supported encodings). It has also limited support for transliteration, i.e. when a character cannot be represented in the target character set, it is
a collaborative effort to develop a robust, commercial-grade, full-featured, and Open Source toolkit implementing the Secure Sockets Layer (SSL v2/v3) and Transport Layer Security (TLS v1) protocols as well as a full-strength general purpose cryptography
the XML C parser and toolkit developed for the Gnome project (but usable outside of the platform). Code is portable (to Linux, Unix, Windows, embedded systems, etc.) and modular; most of the extensions can be compiled out
The Microsoft® Windows® Driver Development Kit (DDK) is a consolidated driver development kit that provides a build environment, tools, driver samples, and documentation to support driver development for the Windows family of operating systems.
a portfolio of products that are based on the power of networks and the idea that the same software should run on many different kinds of systems and devices.