"all of the techniques I know (and use) to reduce the size of executables. Some of these techniques can be applied to any C / C++ Win32 project, whilst other techniques are quite restrictive as to the type of application you can apply them to."
a Direct Connect clone, a windoz client allowing users to share their files and talk (like IRC but more software sharing oriented) using a proprietary protocol.
a flexible range of protections and freedoms for authors and artists. We have built upon the "all rights reserved" of traditional copyright to create a voluntary "some rights reserved" copyright.
these essays are intended for beginners, pointing out useful techniques. Some are for experienced programmers poking into previously unknown areas of MFC. Some are advanced techniques, highly specialized.
by Alex Rest, describes some problems, bugs and technique solutions that correspond to using pointers. This article would be useful for beginners and programmers that are using other programming languages and are starting to study C and C++ now.
a set of open protocols that allow any connected device on the network ranging from cell phones and wireless PDAs to PCs and servers to communicate and collaborate in a P2P manner.
designed over a 20 year period by Carl Sassenrath, the system architect responsible for the world's first multitasking multimedia operating system, the Commodore Amiga OS.
treats parsing in its own right, in greater depth than is found in most computer science and linguistics books. It offers a clear, accessible, and thorough discussion of many different parsing techniques with their interrelations and applicabilities,
Li Fan, Pei Cao and Jussara Almeida & Andrei Z. Broder - this new protocol, each proxy keeps a summary of the cache directory of each participating proxy, and checks these summaries for potential hits before sending any queries.
site is contains over 70 useful code fragments and tips for Win32 programmers, and also links to related Win32 sites which fellow Windows NT programmers might find interesting
a compiler cache. It acts as a caching pre-processor to C/C++ compilers. Caching previous compilations and detecting when the same compilation is being done again. (needs GCC or similar)
you should give your files to peers (and in return store their files) so that if a catastrophe strikes your area, you can recover data from surviving peers.
devoted to game / 3D graphics programming with DirectX / OpenGL using C++. Contains downloadable source code for several small and very specific sample programs that I think will be very helpful to anyone trying to learn both 2D and 3D game programming.
previously at http://anubis.dkuug.dk/jtc1/sc22/wg21/ , ISO/IEC JTC1/SC22/WG21 is the international standardization working group for the programming language C++.