protocol intended for use in networked roleplaying games, and provides a flexible and extensible means of communicating between the components of a game system. The protocol is transport independant, encoding independant and portable.
networking technology that lets you create an instant network of computers and devices without any configuration. It allows the services and capabilities of each device to be registered on the network, and allows these services to be dynamically disc.
a client-side implementation of the rsync algorithm. It allows updating of files from a remote Web server without requiring a full download or a special remote server application.
a software framework that allows for advanced sequence and protocol stream analysis by utilizing bioinformatics algorithms. The sole purpose of this software is to identify protocol fields in unknown or poorly documented network protocol formats.
an open source initiative to deliver a complete mobile application platform implementing the SyncML protocol. SyncML defines a standard way to synchronize data and remotely manage devices.
a secure, global network file system with completely decentralized control. SFS lets you access your files from anywhere and share them with anyone, anywhere. (DARPA)
a discrete event simulator targeted at networking research. Ns provides substantial support for simulation of TCP, routing, and multicast protocols over wired and wireless (local and satellite) networks
A system for stealthy authentication across closed ports, communication in which information arrives encoded in the form of connection attempts to closed ports.
network programming library. It is designed to take the pain out of programming network communications applications, providing an easy to use and cross-platform interface.
for creating Linux and Windows communications applications that contain Dialogic/Intel NetStructure products. Includes media and network classes, multithreaded event handling, state machine design pattern and distributed execution.
aims to be a secure IM for multiple platforms. Keep in touch is an attempt to create a secure instant messenger - it supports its own XML based protocol aswell as ICQ and AIM
a scalable distributed monitoring system for high-performance computing systems such as clusters and Grids. It is based on a hierarchical design targeted at federations of cluster
a 3D simulation environment designed for the simulation of decentralized systems and artificial life. While the concept is similar to existing packages such as Swarm and StarLogo, the implementation, which simulates both continuous time and continuous 3D
an event-driven networking framework supports TCP, UDP, SSL/TLS, multicast, Unix sockets, a large number of protocols (including HTTP, NNTP, IMAP, SSH, IRC, FTP, and others)
port of the X Window System server to Windows. It shares the same source code base as Cygwin/X, but does not depend on the Cygwin environment or cygwin1.dll. Xming is a fully featured X11 server for Windows that is very simple to install and use.
programming interface and resource management system for scalable OpenGL applications. Can run unmodified on any visualization system, from a singlepipe workstation to large scale graphics clusters and multi-GPU workstations.
concept created by lone developer (Eskil Steenberg) bent on creating an entire massively multiplayer online world single-handedly, using procedural generation techniques that cause the game to build itself by starting with clever rules and exploring them