protocol intended for use in networked roleplaying games, and provides a flexible and extensible means of communicating between the components of a game system. The protocol is transport independant, encoding independant and portable.
a modern alternative to object middleware such as CORBA™ or COM/DCOM/COM+. Ice is easy to learn, yet provides a powerful network infrastructure for demanding technical applications.
a multi-purpose application level gateway, or a proxy server which runs on multiple platforms (Unix, Windows, MacOS X and OS/2). DeleGate mediates communication of various protocols (HTTP, FTP, NNTP, SMTP, POP, Telnet, SOCKS, etc.)
Multi-network peer-to-peer file-sharing client supporting Gnutella2, Gnutella1, eDonkey2000/eMule and BitTorrent protocols. Using C++, MFC and ATL, for Windows
a 3D multiplayer online RPG. It is designed to be a purely dynamic, large open environment for players to explore and play out a life however they wish.
a discrete event simulator targeted at networking research. Ns provides substantial support for simulation of TCP, routing, and multicast protocols over wired and wireless (local and satellite) networks
a toolkit for the development of massively online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code.
network programming library. It is designed to take the pain out of programming network communications applications, providing an easy to use and cross-platform interface.
for creating Linux and Windows communications applications that contain Dialogic/Intel NetStructure products. Includes media and network classes, multithreaded event handling, state machine design pattern and distributed execution.
aims to be a secure IM for multiple platforms. Keep in touch is an attempt to create a secure instant messenger - it supports its own XML based protocol aswell as ICQ and AIM