the Open Watcom is a joint effort between SciTech Software, Sybase®, and a select team of developers, which will bring the Sybase Watcom C/C++ and Fortran compiler products to the Open Source community.
includes the command line versions of the optimizing C++ compiler, linker, and static libraries (including the Standard C++ Library) that ships with the commercial Visual Studio .NET Professional 2003.
Compatible with the tools developers use, Intel compilers plug into popular development environments and feature source and binary compatibility with widely-used compilers.
comprises the GNU C compiler targeted at the ARM processor of ARM-based HP calculators (like the HP49g+), HP specific libraries, a tool (ELF2HP) that converts the gcc produced binary to the appropriate format for the HP calculator, and an emulator
a game programming library for C/C++ developers distributed freely, supporting the following platforms: DOS, Unix (Linux, FreeBSD, Irix, Solaris, Darwin), Windows, QNX, BeOS and MacOS X. It provides many functions for graphics, sounds, player input, etc..
generates HTML documentation for C++ classes, based on your source code and special comments embedded within it. It can produce output that is very similar to the output of Javadoc, and it supports Javadoc tags such as @see, @return , etc.
component provides a layer over the Win32 API on Windows 95/98/ME so that you can write a single Unicode version of your application and have it run properly on all platforms. Platform Software Development Kit Redistributable
a Linux-like environment for Windows. A way to run native linux apps on Windows and make way to magically make native Windows apps aware of UNIX ® functionality after a rebuild.
(pronounced "fulltick") is a cross-platform C++ GUI toolkit for UNIX®/Linux® (X11), Microsoft® Windows®, and MacOS® X. FLTK provides modern GUI functionality without the bloat and supports 3D graphics via OpenGL® and its built-in GLUT emulation.
a 3D engine: a library of subroutines for 3D rendering and game development. The library is C++ with a set of Python bindings. Game development with Panda3D usually consists of writing a Python program that controls the the Panda3D library.
library that constitutes a powerful API for handling operating system specific tasks, such as opening an OpenGL window and reading keyboard, mouse and joystick input.